/// <summary>
        /// Release resources
        /// </summary>
        public override void ReleaseResources(MASFlightComputer comp, InternalProp internalProp)
        {
            variableRegistrar.ReleaseResources();

            if (useFlash)
            {
                comp.UnregisterFlashCallback(flashRate, FlashToggle);
            }

            for (int i = localMaterial.Length - 1; i >= 0; --i)
            {
                UnityEngine.Object.Destroy(localMaterial[i]);
            }
        }