public void UpdateBedRoomThought(Pawn pawn, PawnRelationDef relationDef, ThoughtDef togetherThought, ThoughtDef aloneThought) { if (RimValiUtility.CheckIfBedRoomHasPackmates(pawn, relationDef)) { RimValiUtility.AddThought(pawn, togetherThought); } else { RimValiUtility.RemoveThought(pawn, aloneThought); } }