public override void Ustawienie(Color newTeamColor, Color32 newSpriteColor, PieceManager newPieceManager) { base.Ustawienie(newTeamColor, newSpriteColor, newPieceManager); if (Kolor == Color.white) { ruch = new Vector3Int(0, 1, 1); } else { ruch = new Vector3Int(0, -1, -1); } GetComponent <Image>().sprite = Resources.Load <Sprite>("Pionek"); }
//Ustawia wartości klasy public override void Ustawienie(Color newTeamColor, Color32 newSpriteColor, PieceManager newPieceManager) { base.Ustawienie(newTeamColor, newSpriteColor, newPieceManager); ruch = new Vector3Int(1, 1, 1); GetComponent <Image>().sprite = Resources.Load <Sprite>("UpKing"); }