示例#1
0
            void Awake()
            {
                m2 = transform.FindChild("2").GetComponent <Image>();
                m1 = transform.FindChild("1").GetComponent <Image>();
                m1.gameObject.SetActive(false);
                m2.gameObject.SetActive(false);
                //m2.gameObject.SetActive(false);

                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7011"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7012"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7013"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7014"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7015"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7016"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7017"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7018"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7019"));
                mNums.Add(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7020"));
            }
示例#2
0
        //初始化技能信息
        private void InitSkillInfo()
        {
            int Skill1id = CurCard.GetHeroData().SpellDataList[0].SpellID;

            Gskilltemp = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(Skill1id);
            Sprite _img1 = UIResourceMgr.LoadSprite(common.defaultPath + Gskilltemp.getSkillIcon());

            Skill1Image.sprite = _img1;
            Skill1Lv.text      = Gskilltemp.getSkillLevel().ToString();

            int Skill2id = CurCard.GetHeroData().SpellDataList[1].SpellID;

            Pskilltemp = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(Skill2id);
            Sprite _img2 = UIResourceMgr.LoadSprite(common.defaultPath + Pskilltemp.getSkillIcon());

            Skill2Image.sprite = _img2;
            Skill2Lv.text      = Pskilltemp.getSkillLevel().ToString();

            //int Skill3id = CurCard.GetHeroData().SpellDataList[2].SpellID;
            //Askilltemp = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.m_Data[Skill3id];
            //Sprite _img3 = UIResourceMgr.LoadSprite(common.defaultPath + Askilltemp.getSkillIcon());
            //Skill3Image.sprite = _img3;
            //Skill3Lv.text = Askilltemp.getSkillLevel().ToString();

            //判断技能是否开启
            if (!InterfaceControler.GetInst().IsOpenSkill(CurCard.GetHeroRow(), Gskilltemp.getSkillNo()))
            {
                GameUtils.SetImageGrayState(Skill1Image, true);
            }
            else
            {
                GameUtils.SetImageGrayState(Skill1Image, false);
            }
            if (!InterfaceControler.GetInst().IsOpenSkill(CurCard.GetHeroRow(), Pskilltemp.getSkillNo()))
            {
                GameUtils.SetImageGrayState(Skill2Image, true);
            }
            else
            {
                GameUtils.SetImageGrayState(Skill2Image, false);
            }
        }
示例#3
0
        //显示战斗掉落物品
        public void InitFightAreaGoodItem(string name, int num)
        {
            GoodImage  = selfTransform.FindChild("Good_Image").GetComponent <Image>();
            Bg_Image   = selfTransform.FindChild("BG_Image").gameObject;
            Num        = selfTransform.FindChild("BG_Image/Num").GetComponent <Text>();
            Rand_Image = selfTransform.FindChild("Rand_Image").gameObject;
            Sprite _img = UIResourceMgr.LoadSprite(common.defaultPath + name);

            GoodImage.sprite = _img;
            if (num > 0)
            {
                Rand_Image.SetActive(false);
                Bg_Image.SetActive(true);
                Num.text = "x" + num.ToString();
            }
            else
            {
                Rand_Image.SetActive(true);
                Bg_Image.SetActive(false);
            }
        }
示例#4
0
        //显示所在队伍图片
        private void SetFormationNum()
        {
            ClearFormNum();
            List <int> NumList = new List <int>();

            for (int k = 0; k < GlobalMembers.MAX_MATRIX_COUNT; ++k)
            {
                for (int j = 0; j < GlobalMembers.MAX_TEAM_CELL_COUNT; ++j)
                {
                    ObjectCard temp = ObjectSelf.GetInstance().HeroContainerBag.FindHero(ObjectSelf.GetInstance().Teams.m_Matrix[k, j]);
                    if (temp == null)
                    {
                        continue;
                    }
                    if (HeroObject.GetHeroData().GUID == temp.GetHeroData().GUID)
                    {
                        NumList.Add(k + 1);
                    }
                }
            }
            int count = NumList.Count;

            for (int i = 0; i < count - 1; i++)
            {
                for (int p = 0; p < count - 1 - i; p++)
                {
                    if (NumList[p] > NumList[p + 1])
                    {
                        int a = NumList[p];
                        NumList[p]     = NumList[p + 1];
                        NumList[p + 1] = a;
                    }
                }
            }
            for (int o = 0; o < count; ++o)
            {
                FormationImageList[o].enabled = true;
                FormationImageList[o].sprite  = UIResourceMgr.LoadSprite("UI/Number/formation_num/" + NumList[o].ToString());//图片
            }
        }
示例#5
0
        //初始化战斗结束卡牌
        public void InitFightEnd(ObjectCard heroObject)
        {
            HeroObject = heroObject;
            _Herodata  = heroObject.GetHeroRow();
            Parent     = selfTransform.FindChild("Parent");
            int _ArtresourcedataID = HeroObject.GetHeroData().GetHeroViewID();

            CardImage      = Parent.FindChild("Icon_Img").GetComponent <Image>();
            CardNameText   = Parent.FindChild("Name_txt").GetComponent <Text>();
            _CardLevelText = Parent.FindChild("Level_txt");
            HeroEx         = Parent.FindChild("HeroExbar").GetComponent <Slider>();
            //HeroEx.value = heroObject.GetHeroData().Exp;
            CardName          = GameUtils.getString(_Herodata.getTitleID());
            CardNameText.text = CardName;//名称
            CardLevel         = heroObject.GetHeroData().Level;
            InterfaceControler.GetInst().AddLevelNum(CardLevel.ToString(), _CardLevelText, url);
            _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(HeroObject.GetHeroData().GetHeroViewID());
            CardImage.sprite = UIResourceMgr.LoadSprite(common.defaultPath + _Artresourcedata.getHeadartresource());

            InterfaceControler.GetInst().AddSharLevel(Parent.FindChild("Star_Image"), _Herodata);
            //SetBaseInfo(heroObject.GetHeroData().Level);
        }
示例#6
0
        Sprite GetImage(int value)
        {
            switch (value)
            {
            case 0:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7001"));

            case 1:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7002"));

            case 2:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7003"));

            case 3:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7004"));

            case 4:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7005"));

            case 5:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7006"));

            case 6:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7007"));

            case 7:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7008"));

            case 8:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7009"));

            case 9:
                return(UIResourceMgr.LoadSprite("UI/Number/battle_number/img_7010"));

            default:
                return(null);
            }
        }
示例#7
0
            public RoundNumber init(int type)
            {
                this.type = type;
                switch (type)
                {
                case 0:
                {
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_00"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_01"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_02"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_03"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_04"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_05"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_06"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_07"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_08"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_09"));
                }
                break;

                case 1:
                {
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_0"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_1"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_2"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_3"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_4"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_5"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_6"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_7"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_8"));
                    mNums.Add(UIResourceMgr.LoadSprite("UI/Number/round_number/Battle_9"));
                }
                break;
                }
                return(this);
            }
示例#8
0
        public void SetGoodsItem(int iStageId)
        {
            for (int i = 0; i < objList.Count; i++)
            {
                Destroy(objList[i]);
            }
            objList.Clear();
            int count = mGoodsItemGroup.childCount;

            for (int i = 0; i < count; ++i)
            {
                Destroy(mGoodsItemGroup.GetChild(i).gameObject);
            }
            iStageID = iStageId;
            //StageTemplate stageinfo = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(iStageID);
            StageTemplate stageinfo = StageModule.GetStageTemplateById(iStageID);
            ////if (list.ContainsKey(iStageId))
            //{
            //    //StageTemplate stageinfo = (StageTemplate)list[iStageID];
            //    if (stageinfo != null)
            //    {
            //        Dictionary<string, int> temp = stageinfo.getDisplaydrop();
            //        foreach (var info in temp)
            //        {
            //            GameObject gooditem = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem")) as GameObject;
            //            gooditem.transform.SetParent(mGoodsItemGroup, false);
            //            gooditem.AddComponent<UI_GoodItem>().InitFightAreaGoodItem(info.Key, info.Value);
            //        }
            //    }
            //}
            string displaydrop = stageinfo.m_displaydrop;

            if (displaydrop == "-1" || string.IsNullOrEmpty(displaydrop))
            {
            }
            else
            {
                string[] displaydropList = displaydrop.Split('#');
                if (displaydropList.Length == 0)
                {
                    return;
                }

                for (int i = 0; i < displaydropList.Length; i++)
                {
                    string[] itemList = displaydropList[i].Split('-');
                    switch (int.Parse(itemList[0]))
                    {
                    case 1:
                        int inner  = int.Parse(itemList[1]);
                        int itemid = inner / 1000000;
                        switch (itemid)
                        {
                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodRune"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(inner);
                            ItemTemplate           itemTable = DataTemplate.GetInstance().GetItemTemplateById(inner);
                            UI_DropFightItemManage uifigt    = item.GetComponent <UI_DropFightItemManage>();
                            uifigt.typeNum      = 1;
                            uifigt.id           = inner;
                            uifigt.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemTable.getIcon());
                            uifigt.mIcon.SetNativeSize();
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uifigt.mProbability.SetActive(true);
                                uifigt.mNumObj.SetActive(false);
                            }
                            else
                            {
                                uifigt.mProbability.SetActive(false);
                                uifigt.mNumObj.SetActive(true);
                                uifigt.mNum.text = "x" + itemList[3];
                            }

                            objList.Add(item);
                        }
                        break;

                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(inner);
                            ItemTemplate           itemTable = DataTemplate.GetInstance().GetItemTemplateById(inner);
                            UI_DropFightItemManage uifigt    = item.GetComponent <UI_DropFightItemManage>();
                            uifigt.id           = inner;
                            uifigt.typeNum      = 2;
                            uifigt.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemTable.getIcon());
                            uifigt.mIcon.SetNativeSize();
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uifigt.mProbability.SetActive(true);
                                uifigt.mNumObj.SetActive(false);
                            }
                            else
                            {
                                uifigt.mProbability.SetActive(false);
                                uifigt.mNumObj.SetActive(true);
                                uifigt.mNum.text = "x" + itemList[3];
                            }
                            objList.Add(item);
                        }
                        break;

                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodHero"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(inner);
                            HeroTemplate           hero   = DataTemplate.GetInstance().GetHeroTemplateById(inner);
                            UI_DropFightItemManage uihero = item.GetComponent <UI_DropFightItemManage>();
                            uihero.id      = inner;
                            uihero.typeNum = 3;
                            //ArtresourceTemplate art = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(hero.getArtresources());
                            ArtresourceTemplate art = DataTemplate.GetInstance().GetArtResourceTemplate(hero.getArtresources());
                            uihero.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + art.getHeadiconresource());
                            uihero.mIcon.SetNativeSize();
                            int star    = hero.getQuality();
                            int maxStar = hero.getMaxQuality();

                            for (int j = 0; j < 5; j++)
                            {
                                uihero.starList[j].SetActive(j < star);
                                uihero.starList[j + 5].SetActive(j < maxStar);
                            }
                            //for (int j = 0; j < star; j++)
                            //{
                            //    uihero.starList[j].SetActive(true);
                            //}
                            //for (int k = star; k < 5; k++)
                            //{
                            //    uihero.starList[k].SetActive(false);
                            //}
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uihero.mProbability.SetActive(true);
                            }
                            else
                            {
                                uihero.mProbability.SetActive(false);
                            }
                            objList.Add(item);
                        }
                        break;

                        default:
                            break;
                        }
                        break;

                    case 2:
                        GameObject items = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem"), transform.position, transform.rotation) as GameObject;
                        items.transform.SetParent(mGoodsItemGroup, false);
                        //items.transform.parent = mGoodsItemGroup;
                        //items.transform.localScale = Vector3.one;
                        UI_DropFightItemManage uiitems = items.GetComponent <UI_DropFightItemManage>();
                        uiitems.id           = 2;
                        uiitems.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemList[1]);
                        uiitems.mIcon.SetNativeSize();
                        if (int.Parse(itemList[2]) == 0)
                        {
                            uiitems.mProbability.SetActive(true);
                            uiitems.mNumObj.SetActive(false);
                        }
                        else
                        {
                            uiitems.mProbability.SetActive(false);
                            uiitems.mNumObj.SetActive(true);
                            uiitems.mNum.text = "x" + itemList[3];
                        }
                        if (itemList[3] == "0")
                        {
                            uiitems.mTipsText = null;
                        }
                        else
                        {
                            uiitems.mTipsText = itemList[3];
                        }
                        objList.Add(items);

                        break;

                    default:
                        break;
                    }
                }
            }
        }
示例#9
0
        public override void InitUIData()
        {
            Inst              = this;
            m_Mask            = selfTransform.FindChild("Mask").gameObject;
            m_LimitFightUIObj = selfTransform.FindChild("UI_LimitFight").gameObject;
            m_bg              = selfTransform.FindChild("Image(bottombg)");
            m_TopRight        = selfTransform.FindChild("topright");
            m_Bottom          = selfTransform.FindChild("bottom");
            // 按钮
            speedBtn = selfTransform.FindChild("Button(speed)").GetComponent <Button>();
            speedBtn.onClick.AddListener(onSpeedCall);

            m_PauseBtn = selfTransform.FindChild("Button(pause)").GetComponent <Button>();
            m_PauseBtn.onClick.AddListener(onPauseCall);
            m_EscBtn = selfTransform.FindChild("EscBtn").GetComponent <Button>();
            m_EscBtn.onClick.AddListener(OnClickEscButton);
            autoBtn = selfTransform.FindChild("Button(autoFight)").GetComponent <Button>();
            autoBtn.onClick.AddListener(OnClickSkillIcon);

            // 技能页
            mSkillPanel   = selfTransform.FindChild("bottom/SkillPanel").GetComponent <UI_SkillPanel>();
            m_Speed       = speedBtn.transform.FindChild("Text").GetComponent <Text>();
            m_Auto_Effect = autoBtn.transform.FindChild("effect/auto");
            m_Auto_Button = autoBtn.transform.FindChild("Image(auto)");
            m_Hand_Effect = autoBtn.transform.FindChild("effect/shoudong");
            m_Hand_Button = autoBtn.transform.FindChild("Image(shoudong)");
            // 战场信息
            Transform infoTrans = selfTransform.FindChild("TopPanel");

            //timeTransfrom = infoTrans.FindChild("time");
            //mHundred = infoTrans.FindChild("time/3").GetComponent<Image>();
            //mTow = infoTrans.FindChild("time/2").GetComponent<Image>();
            //mOne = infoTrans.FindChild("time/1").GetComponent<Image>();
            m_TimeLimit     = transform.FindChild("topright/Text(timelimit)").GetComponent <Text>();
            m_TimeTransform = transform.FindChild("topright/Text(timelimit)");
            mLevelName      = infoTrans.FindChild("LevelName").GetComponent <Text>();
            //mInfiniteTime = infoTrans.FindChild("Infinite").gameObject;
            mStageName = transform.FindChild("topright/levelname").GetComponent <Text>();
            mSPControl = selfTransform.FindChild("SP").GetComponent <UI_SPControl>();
            //mCurRound = selfTransform.FindChild("RoundTag/curRound").gameObject.AddComponent<RoundNumber>().init(1);
            //mTotalRound = selfTransform.FindChild("RoundTag/totalRound").gameObject.AddComponent<RoundNumber>().init(0);
            m_TotalRound[0] = transform.FindChild("topright/wave_1");
            m_TotalRound[1] = transform.FindChild("topright/wave_2");
            m_TotalRound[2] = transform.FindChild("topright/wave_3");
            m_CurRound[0]   = transform.FindChild("topright/process/1");
            m_CurRound[1]   = transform.FindChild("topright/process/2");
            m_CurRound[2]   = transform.FindChild("topright/process/3");
            m_AngerImager   = transform.FindChild("bottom/nuqivalue").GetComponent <Image>();
            m_AngerImager.gameObject.SetActive(false);
            // buff
            mSelfBuff  = infoTrans.FindChild("SelfBuffer").gameObject.AddComponent <UI_BuffAllControl>();
            mEnemyBuff = infoTrans.FindChild("EnemyBuffer").gameObject.AddComponent <UI_BuffAllControl>();

            // 怒气
            mSelfAnger = transform.FindChild("bottom/nuqi").gameObject.AddComponent <AngerNumber>();
            //mEnemyAnger = infoTrans.FindChild("right/value").gameObject.AddComponent<AngerNumber>();
            //技能图标
            m_Skill1 = transform.FindChild("bottom/SkillPanel/skill_1");
            m_Skill2 = transform.FindChild("bottom/SkillPanel/skill_2");
            m_Skill3 = transform.FindChild("bottom/SkillPanel/skill_3");
            m_Skill4 = transform.FindChild("bottom/SkillPanel/skill_4");
            m_Skill5 = transform.FindChild("bottom/SkillPanel/skill_5");
            m_Skill1.gameObject.SetActive(false);
            m_Skill2.gameObject.SetActive(false);
            m_Skill3.gameObject.SetActive(false);
            m_Skill4.gameObject.SetActive(false);
            m_Skill5.gameObject.SetActive(false);
            m_SkillArys[0] = m_Skill1;
            m_SkillArys[1] = m_Skill2;
            m_SkillArys[2] = m_Skill3;
            m_SkillArys[3] = m_Skill4;
            m_SkillArys[4] = m_Skill5;
            // 战场倒计时图片资源
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/0"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/1"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/2"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/3"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/4"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/5"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/6"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/7"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/8"));
            mNumberSprite.Add(UIResourceMgr.LoadSprite("UI/Number/fight_time/9"));
            // SetInitObjectIsShow(false);
            //是否极限试炼
            if (ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter)
            {
                m_LimitFightUIObj.SetActive(true);
                SetStageNameActive(false);
            }

            if (int.Parse(ConfigsManager.Inst.GetClientConfig(ClientConfigs.BattleMode)) == 0)//自动 yao 15-6-29
            {
                isAuto = true;
            }
            else
            {
                isAuto = false;//手动模式
            }
            //isAuto = false;
            // 添加更新事件
            GameEventDispatcher.Inst.addEventListener(GameEventID.F_Anger_Update, onAngerUpdate);
            GameEventDispatcher.Inst.addEventListener(GameEventID.SE_PrepareEnemy, onRoundUpdateCall);
            GameEventDispatcher.Inst.addEventListener(GameEventID.F_LimitBoutEnd, ShowLimitFightRoundNum);

            GameEventDispatcher.Inst.addEventListener(GameEventID.G_Guide_Stop_Type, StopNextGuide);
            GameEventDispatcher.Inst.addEventListener(GameEventID.G_Guide_Fighting, GuideFinghting);
            GameEventDispatcher.Inst.addEventListener(GameEventID.G_Guide_Continue, GuideContinue);


            //////////////////////////////////////////////////////////////////////////
            if (GuideManager.GetInstance().IsContentGuideID(100306) == false)
            {
                //m_IsGuide = true;
            }
            else
            {
                m_IsGuide = false;
            }
        }
示例#10
0
 /// <summary>
 /// 设置左侧按钮图片为整体不分割 并且字体居中
 /// </summary>
 public void SetLeftYesMid()
 {
     Left_Btn_Img.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_xuanze");
     LeftBtn_text.gameObject.SetActive(false);
     LeftBtn_Midtext.gameObject.SetActive(true);
 }
        /// <summary>
        /// 进阶后的属性显示
        /// </summary>
        public void NewShow()
        {
            HeroTemplate _hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(_Card.GetHeroRow().getStageUpTargetID());
            int          level = 0;

            switch (_hero.getQuality())
            {
            case 2:
                mSkill.SetActive(false);
                break;

            case 3:
                mSkill.SetActive(true);
                int           skillID3 = _hero.getSkill2ID();
                SkillTemplate skill3   = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(skillID3);
                mSkillBg.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + skill3.getSkillIcon());
                mSkillLevel.text        = skill3.getSkillLevel().ToString();
                mSkillName.text         = GameUtils.getString(skill3.getSkillName());
                mSkillType.text         = GameUtils.getString("common_skilltypename_1");
                UI_SkillTips _tips3 = new UI_SkillTips(_Card, skill3);
                mSkillDesText.text = _tips3.SetShow();
                level = DataTemplate.GetInstance().m_GameConfig.getHero_advanced_level_3();

                break;

            case 4:
                mSkill.SetActive(true);
                int skillID4 = _hero.getSkill3ID();
                if (skillID4 != -1)
                {
                    SkillTemplate skill4 = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(skillID4);
                    mSkillBg.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + skill4.getSkillIcon());
                    mSkillLevel.text        = skill4.getSkillLevel().ToString();
                    mSkillName.text         = GameUtils.getString(skill4.getSkillName());
                    mSkillType.text         = GameUtils.getString("common_skilltypename_3");
                    UI_SkillTips _tips4 = new UI_SkillTips(_Card, skill4);
                    mSkillDesText.text = _tips4.SetShow();
                }
                else
                {
                    mSkill.SetActive(false);
                }
                level = DataTemplate.GetInstance().m_GameConfig.getHero_advanced_level_4();
                break;

            case 5:
                level = DataTemplate.GetInstance().m_GameConfig.getHero_advanced_level_5();
                mSkill.SetActive(false);
                break;

            default:
                break;
            }
            Hero hero = new Hero();

            hero.heroid     = _Card.GetHeroRow().getStageUpTargetID();
            hero.herolevel  = level;
            hero.heroviewid = _hero.getArtresources();
            // ObjectCard obj = new ObjectCard();
            obj.GetHeroData().Init(hero);


            HeroData _heroDate = obj.GetHeroData();

            mLevelNew.text = obj.GetHeroData().Level + "/" + _hero.getMaxLevel();
            mHpNew.text    = (obj.GetBaseMaxHP() - _heroDate.TrainingMaxHP).ToString();
            int nPhysicalTraniningValue = 0;

            if (_hero.getClientSignType()[1] == 0)
            {
                nPhysicalTraniningValue = _heroDate.TrainingPhysicalAttack;
            }
            mPhysicsAttacksNew.text = (obj.GetPhysicalBaseAttack() - nPhysicalTraniningValue).ToString();
            int nMagicTraniningValue = 0;

            if (_hero.getClientSignType()[1] == 1)
            {
                nMagicTraniningValue = _heroDate.TrainingMagicAttack;
            }
            mMagicAttacksNew.text   = (obj.GetMagicBaseAttack() - nMagicTraniningValue).ToString();
            mPhysicsDefenseNew.text = (obj.GetPhysicalBaseDefence() - _heroDate.TrainingPhysicalDefence).ToString();
            mMagicDefenseNew.text   = (obj.GetMagicBaseDefence() - _heroDate.TrainingMagicDefence).ToString();
            mAccuracyNew.text       = obj.GetBaseHit().ToString();
            mEvaNew.text            = obj.GetBaseDodge().ToString();
            mCritNew.text           = obj.GetBaseCritical().ToString();
            mTenacityNew.text       = obj.GetBaseTenacity().ToString();
            mVelocityNew.text       = obj.GetBaseSpeed().ToString();
            int m_HeroStar = _hero.getQuality();
            int maxStar    = _hero.getMaxQuality();

            //星级品质界面控制
            for (int i = 0; i < 5; i++)
            {
                mStarListNew[i].SetActive(i + 1 <= m_HeroStar);
                mStarBGListNew[i].SetActive(i + 1 <= maxStar);
            }
            //for (int i = 0; i < mStarListNew.Count; i++)
            //{
            //    if (i < _hero.getQuality())
            //    {
            //        mStarListNew[i].SetActive(true);
            //    }
            //    else
            //    {
            //        mStarListNew[i].SetActive(false);
            //    }
            //}
            mSkillMaxNew.text = _hero.getSkillMaxLevel().ToString();
            Show3DModel(obj);
        }
        /// <summary>
        /// 进阶需求显示
        /// </summary>
        public void NeedShow()
        {
            HeroTemplate _hero            = _Card.GetHeroRow();
            int          stageUpCostType1 = _hero.getStageUpCostType1();

            if (stageUpCostType1 == 1400000002)//金币
            {
                mNeedMoneytype.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Home_03");
                mNeedMoney.text = _hero.getStageUpCost1().ToString();
                if (ObjectSelf.GetInstance().Money < _hero.getStageUpCost1())
                {
                    mNeedMoney.color = Color.red;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_25");
                }
                else
                {
                    mNeedMoney.color = Color.white;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_03");
                }
            }
            else if (stageUpCostType1 == 1400000001)//魔钻
            {
                mNeedMoneytype.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Home_02");
                mNeedMoney.text = _hero.getStageUpCost1().ToString();
                if (ObjectSelf.GetInstance().Gold < _hero.getStageUpCost1())
                {
                    mNeedMoney.color = Color.red;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_25");
                }
                else
                {
                    mNeedMoney.color = Color.white;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_03");
                }
            }
            int stageUpCostType2 = _hero.getStageUpCostType2();

            if (stageUpCostType2 == 1402010005)//贤者之石紫
            {
                mNeedZiyuanType.gameObject.SetActive(true);
                mNeedZiyuanType.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_jinjie_01");
                mNeedZiyuan.text = _hero.getStageUpCost2().ToString();
                if (mZiyuan1Num < _hero.getStageUpCost2())
                {
                    mNeedZiyuan.color = Color.red;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_25");
                }
                else
                {
                    mNeedZiyuan.color = Color.white;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_03");
                }
            }
            else if (stageUpCostType2 == 1402010006)//贤者之石黄
            {
                mNeedZiyuanType.gameObject.SetActive(true);
                mNeedZiyuanType.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_jinjie_02");
                mNeedZiyuan.text = _hero.getStageUpCost2().ToString();
                if (mZiyuan2Num < _hero.getStageUpCost2())
                {
                    mNeedZiyuan.color = Color.red;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_25");
                }
                else
                {
                    mNeedZiyuan.color = Color.white;
                    beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_03");
                }
            }
            else
            {
                mNeedZiyuanType.gameObject.SetActive(false);
            }
            if (_Card.GetHeroData().Level < _Card.GetHeroRow().getMaxLevel())
            {
                beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_25");
            }
            else
            {
                beginnerButton.transform.GetComponent <Image>().overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Tong_03");
            }
        }
示例#13
0
 public override void InitUIData()
 {
     base.InitUIData();
     num_flag1 = UIResourceMgr.LoadSprite(common.defaultPath + "Battle_Miss");
 }
示例#14
0
        //public bool isReward(int difficulttype, int rewardnum)
        //{
        //    int reward = 0;
        //    if (difficulttype == 1)
        //    {
        //        reward = rewardnum % 10;
        //    }
        //    else if (difficulttype == 2)
        //    {
        //        reward = rewardnum % 100 / 10;
        //    }
        //    else if (difficulttype == 3)
        //    {
        //        reward = rewardnum / 100;
        //    }
        //    return reward != 0;
        //}

        public void UpdateShow()
        {
            //Debug.Log(mGrid.transform.position);
            //mGrid.transform.position = new Vector3(-225.4f, -4.7f, -263.4f);
            //与服务器交互显示所得物品
            //UI_SelectFightArea sfight = UI_SelectFightArea.Inst;
            int chapterId   = ObjectSelf.GetInstance().GetCurChapterID();
            int difficultLv = ObjectSelf.GetInstance().CurChapterLevel;
            ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(chapterId);

            if (chapterT != null)
            {
                int total    = 0;
                int curstart = 0;

                StageModule.GetCurTotalStarsCount(chapterT, (EM_STAGE_DIFFICULTTYPE)difficultLv, out curstart, out total);

                if (curstart >= total)
                {
                    //TODO 宝箱弹窗
                    //if (isReward(difficultLv, sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot))
                    if (StageModule.isReward(difficultLv, ObjectSelf.GetInstance().BattleStageData.GetRewardGot(chapterId)))
                    {
                        mHeader.text = GameUtils.getString("fight_bosbox_content");
                        mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze");
                        //mCloseText.text = "关  闭";
                        mCloseText.text = GameUtils.getString("common_button_close");
                    }
                    else
                    {
                        mHeader.text = GameUtils.getString("sign_content5");
                        mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze");
                        //mCloseText.text = "领  取";
                        mCloseText.text = GameUtils.getString("common_button_receive");
                    }
                }
                else
                {
                    mHeader.text = GameUtils.getString("fight_bosbox_content");
                    mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze");
                    //mCloseText.text = "关  闭";
                    mCloseText.text = GameUtils.getString("common_button_close");
                }
                innerdropIDList.Clear();
                //int[] chapterDropList = ((ChapterinfoTemplate)DataTemplate.GetInstance().m_ChapterTable.getTableData(sfight.iChapterID)).getChapterDrop();
                //int chapterDropID = chapterDropList[difficultLv - 1];
                //int[] innerdropList = ((NormaldropTemplate)DataTemplate.GetInstance().m_NormaldropTable.getTableData(chapterDropID)).getInnerdrop();
                //Dictionary<int, IExcelBean> innerIExcel = DataTemplate.GetInstance().m_InnerdropTable.getData();
                ////List<InnerdropTemplate> innerdropIDList = new List<InnerdropTemplate>();
                //for (int i = 0; i < innerdropList.Length; i++)
                //{
                //    foreach (var item in innerIExcel.Values)
                //    {
                //        if (((InnerdropTemplate)item).getInnerdropid() == innerdropList[i])
                //        {
                //            innerdropIDList.Add((InnerdropTemplate)item);
                //        }
                //    }
                //}

                //ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(ObjectSelf.GetInstance().GetCurChapterID());
                //if (chapterT == null)
                //{
                //    LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate is NULL. id=" + chapterId);
                //    return;
                //}
                int dropId = difficultLv - 1;

                if (chapterT.getChapterDrop().Length <= 0)
                {
                    LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate 中章节掉落包数组是空的. id=" + chapterId);
                    return;
                }

                int chapterDropId          = chapterT.getChapterDrop()[dropId];
                NormaldropTemplate normalT = DataTemplate.GetInstance().GetNormaldropTemplateById(chapterDropId);
                if (normalT == null)
                {
                    LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate is NULL. id=" + chapterDropId);
                    return;
                }
                int[] innerDropList = normalT.getInnerdrop();
                for (int i = 0, j = innerDropList.Length; i < j; i++)
                {
                    foreach (int k in DataTemplate.GetInstance().m_InnerdropTable.GetDataKeys())
                    {
                        InnerdropTemplate _it = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(k);

                        if (_it == null)
                        {
                            continue;
                        }

                        if (_it.getInnerdropid() == innerDropList[i])
                        {
                            innerdropIDList.Add(k);
                        }
                    }
                }
            }
            //char[] sfightList = sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot.ToString().ToCharArray();
            else
            {
                mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze");
                //mCloseText.text = "关  闭";
                mCloseText.text = GameUtils.getString("common_button_close");
                for (int i = 0; i < UI_SacredAltar._instance.m_FallItemList.Count; i++)
                {
                    //InnerdropTemplate item = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(UI_SacredAltar._instance.m_FallItemList[i]);
                    //InnerdropTemplate item = DataTemplate.GetInstance().GetInnerdropTemplateById(UI_SacredAltar._instance.m_FallItemList[i]);
                    innerdropIDList.Add(UI_SacredAltar._instance.m_FallItemList[i]);
                }
            }

            for (int i = 0; i < innerdropIDList.Count; i++)
            {
                m_Cell = UniversalItemCell.GenerateItem(mGrid.transform);

                InnerdropTemplate value = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(innerdropIDList[i]);
                if (value == null)
                {
                    return;
                }

                int itemid = value.getObjectid();//掉落物ID
                int type   = value.getObjectid() / 1000000;
                m_Cell.AddClickListener(ShowItemPreviewUIHandler);

                switch (type)
                {
                case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES:
                    ResourceindexTemplate _temp_res = (ResourceindexTemplate)DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(itemid);
                    if (_temp_res != null)
                    {
                        m_Cell.InitByID(itemid, value.getDropnum());
                        m_Cell.SetText(GameUtils.getString(_temp_res.getName()), "", "");
                    }
                    break;

                case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE:     //符文
                {
                    ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid);
                    if (itemTable != null)
                    {
                        m_Cell.InitByID(itemid, -1);
                        m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", "");
                    }
                }
                break;

                case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON:
                {
                    ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid);
                    if (itemTable != null)
                    {
                        m_Cell.InitByID(itemid, value.getDropnum());
                        m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", "");
                    }
                }
                break;

                case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO:
                {
                    HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(itemid);
                    if (hero != null)
                    {
                        m_Cell.InitByID(itemid, value.getDropnum());
                        m_Cell.SetText(GameUtils.getString(hero.getTitleID()), "", "");
                    }
                }
                break;

                default:
                    break;
                }
            }
        }