private void CheckPowerStrings(KeyCode kc)
        {
            _previousPressedKey = kc;

            CurrentPowerString += kc.ToString().ToLower();
            var len = CurrentPowerString.Length;

            if ((ShootKeyword.StartsWith(CurrentPowerString) && PlayerController.HasBullet) ||
                (ShieldKeyword.StartsWith(CurrentPowerString) && PlayerController.HasShield))
            {
                DisplayedPowerText.text = CurrentPowerString;

                if (CurrentPowerString == ShootKeyword)
                {
                    PlayerController.Shoot();
                    CurrentPowerString      = "";
                    DisplayedPowerText.text = "";
                }
                if (CurrentPowerString == ShieldKeyword)
                {
                    PlayerController.Shield();
                    CurrentPowerString      = "";
                    DisplayedPowerText.text = "";
                }
                return;
            }
            CurrentPowerString      = "";
            DisplayedPowerText.text = "";
        }