private void PressedEnoughTime(Collider2D col) { _ready = false; BreakObject(col); _playerControl.IsPulling = false; _playerControl.ApplyForce(); }
private void PressedEnoughTime(Collider2D col) { _ready = false; BreakObject(col); _playerControl.IsPulling = false; _playerControl.ApplyForce(); }