void Spawn() { if (_playerHealth.GetHealth() <= 0) { return; } // Find a random index between zero and one less than the number of spawn points. int spawnPointIndex = Random.Range(0, _spawnPoints.Length); // Create an instance of the enemy prefab at the randomly selected spawn point's position and rotation. Instantiate(_enemy, _spawnPoints[spawnPointIndex].position, _spawnPoints[spawnPointIndex].rotation); }