示例#1
0
 public static void SetSummonFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Summon;
 }
示例#2
0
 public static void SetPushFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Push;
 }
示例#3
0
 public static void SetShapeshiftFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Shapeshift;
 }
示例#4
0
 public static void SetHeadTrue(FHit f)
 {
     f.CurFlags |= Flags.Head;
 }
示例#5
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 public static void SetHeadFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Head;
 }
示例#6
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 public static void SetResistFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Resist;
 }
示例#7
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 public static void SetParryTrue(FHit f)
 {
     f.CurFlags |= Flags.Parry;
 }
示例#8
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 public static void SetResistTrue(FHit f)
 {
     f.CurFlags |= Flags.Resist;
 }
示例#9
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 public static void SetDodgeFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Dodge;
 }
示例#10
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 public static void SetStunTrue(FHit f)
 {
     f.CurFlags |= Flags.Stun;
 }
示例#11
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 public static void SetFatalityTrue(FHit f)
 {
     f.CurFlags |= Flags.Fatality;
 }
示例#12
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 public static void SetSummonTrue(FHit f)
 {
     f.CurFlags |= Flags.Summon;
 }
示例#13
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 public static void SetShapeshiftTrue(FHit f)
 {
     f.CurFlags |= Flags.Shapeshift;
 }
示例#14
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 public static void SetPushTrue(FHit f)
 {
     f.CurFlags |= Flags.Push;
 }
示例#15
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 public static void SetStunFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Stun;
 }
示例#16
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 public static void SetParryFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Parry;
 }
示例#17
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 public static void SetFatalityFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Fatality;
 }
示例#18
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 public static void SetBlockFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Block;
 }
示例#19
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 public static void SetDodgeTrue(FHit f)
 {
     f.CurFlags |= Flags.Dodge;
 }
示例#20
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 public static void SetCritFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Critical;
 }
示例#21
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 public static void SetBlockTrue(FHit f)
 {
     f.CurFlags |= Flags.Block;
 }
示例#22
0
 public static void SetCritTrue(FHit f)
 {
     f.CurFlags |= Flags.Critical;
 }