public static void SetSummonFalse(FHit f) { f.CurFlags &= ~Flags.Summon; }
public static void SetPushFalse(FHit f) { f.CurFlags &= ~Flags.Push; }
public static void SetShapeshiftFalse(FHit f) { f.CurFlags &= ~Flags.Shapeshift; }
public static void SetHeadTrue(FHit f) { f.CurFlags |= Flags.Head; }
public static void SetHeadFalse(FHit f) { f.CurFlags &= ~Flags.Head; }
public static void SetResistFalse(FHit f) { f.CurFlags &= ~Flags.Resist; }
public static void SetParryTrue(FHit f) { f.CurFlags |= Flags.Parry; }
public static void SetResistTrue(FHit f) { f.CurFlags |= Flags.Resist; }
public static void SetDodgeFalse(FHit f) { f.CurFlags &= ~Flags.Dodge; }
public static void SetStunTrue(FHit f) { f.CurFlags |= Flags.Stun; }
public static void SetFatalityTrue(FHit f) { f.CurFlags |= Flags.Fatality; }
public static void SetSummonTrue(FHit f) { f.CurFlags |= Flags.Summon; }
public static void SetShapeshiftTrue(FHit f) { f.CurFlags |= Flags.Shapeshift; }
public static void SetPushTrue(FHit f) { f.CurFlags |= Flags.Push; }
public static void SetStunFalse(FHit f) { f.CurFlags &= ~Flags.Stun; }
public static void SetParryFalse(FHit f) { f.CurFlags &= ~Flags.Parry; }
public static void SetFatalityFalse(FHit f) { f.CurFlags &= ~Flags.Fatality; }
public static void SetBlockFalse(FHit f) { f.CurFlags &= ~Flags.Block; }
public static void SetDodgeTrue(FHit f) { f.CurFlags |= Flags.Dodge; }
public static void SetCritFalse(FHit f) { f.CurFlags &= ~Flags.Critical; }
public static void SetBlockTrue(FHit f) { f.CurFlags |= Flags.Block; }
public static void SetCritTrue(FHit f) { f.CurFlags |= Flags.Critical; }