Example #1
0
 public static void SetSummonFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Summon;
 }
Example #2
0
 public static void SetPushFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Push;
 }
Example #3
0
 public static void SetShapeshiftFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Shapeshift;
 }
Example #4
0
 public static void SetHeadTrue(FHit f)
 {
     f.CurFlags |= Flags.Head;
 }
Example #5
0
 public static void SetHeadFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Head;
 }
Example #6
0
 public static void SetResistFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Resist;
 }
Example #7
0
 public static void SetParryTrue(FHit f)
 {
     f.CurFlags |= Flags.Parry;
 }
Example #8
0
 public static void SetResistTrue(FHit f)
 {
     f.CurFlags |= Flags.Resist;
 }
Example #9
0
 public static void SetDodgeFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Dodge;
 }
Example #10
0
 public static void SetStunTrue(FHit f)
 {
     f.CurFlags |= Flags.Stun;
 }
Example #11
0
 public static void SetFatalityTrue(FHit f)
 {
     f.CurFlags |= Flags.Fatality;
 }
Example #12
0
 public static void SetSummonTrue(FHit f)
 {
     f.CurFlags |= Flags.Summon;
 }
Example #13
0
 public static void SetShapeshiftTrue(FHit f)
 {
     f.CurFlags |= Flags.Shapeshift;
 }
Example #14
0
 public static void SetPushTrue(FHit f)
 {
     f.CurFlags |= Flags.Push;
 }
Example #15
0
 public static void SetStunFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Stun;
 }
Example #16
0
 public static void SetParryFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Parry;
 }
Example #17
0
 public static void SetFatalityFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Fatality;
 }
Example #18
0
 public static void SetBlockFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Block;
 }
Example #19
0
 public static void SetDodgeTrue(FHit f)
 {
     f.CurFlags |= Flags.Dodge;
 }
Example #20
0
 public static void SetCritFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Critical;
 }
Example #21
0
 public static void SetBlockTrue(FHit f)
 {
     f.CurFlags |= Flags.Block;
 }
Example #22
0
 public static void SetCritTrue(FHit f)
 {
     f.CurFlags |= Flags.Critical;
 }