예제 #1
0
 public static void SetSummonFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Summon;
 }
예제 #2
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 public static void SetPushFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Push;
 }
예제 #3
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 public static void SetShapeshiftFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Shapeshift;
 }
예제 #4
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 public static void SetHeadTrue(FHit f)
 {
     f.CurFlags |= Flags.Head;
 }
예제 #5
0
 public static void SetHeadFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Head;
 }
예제 #6
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 public static void SetResistFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Resist;
 }
예제 #7
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 public static void SetParryTrue(FHit f)
 {
     f.CurFlags |= Flags.Parry;
 }
예제 #8
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 public static void SetResistTrue(FHit f)
 {
     f.CurFlags |= Flags.Resist;
 }
예제 #9
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 public static void SetDodgeFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Dodge;
 }
예제 #10
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 public static void SetStunTrue(FHit f)
 {
     f.CurFlags |= Flags.Stun;
 }
예제 #11
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 public static void SetFatalityTrue(FHit f)
 {
     f.CurFlags |= Flags.Fatality;
 }
예제 #12
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 public static void SetSummonTrue(FHit f)
 {
     f.CurFlags |= Flags.Summon;
 }
예제 #13
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 public static void SetShapeshiftTrue(FHit f)
 {
     f.CurFlags |= Flags.Shapeshift;
 }
예제 #14
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 public static void SetPushTrue(FHit f)
 {
     f.CurFlags |= Flags.Push;
 }
예제 #15
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 public static void SetStunFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Stun;
 }
예제 #16
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 public static void SetParryFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Parry;
 }
예제 #17
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 public static void SetFatalityFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Fatality;
 }
예제 #18
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 public static void SetBlockFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Block;
 }
예제 #19
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 public static void SetDodgeTrue(FHit f)
 {
     f.CurFlags |= Flags.Dodge;
 }
예제 #20
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 public static void SetCritFalse(FHit f)
 {
     f.CurFlags &= ~Flags.Critical;
 }
예제 #21
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 public static void SetBlockTrue(FHit f)
 {
     f.CurFlags |= Flags.Block;
 }
예제 #22
0
 public static void SetCritTrue(FHit f)
 {
     f.CurFlags |= Flags.Critical;
 }