/* * public void setLiking(double v) * { * liking += v; * if (liking > 100) { liking = 100; } * if (liking < -100) { liking = -100; } * } */ public void turnTick(Person me, Person them) { //if (them == me) { liking = 100; }//Be at least loyal to yourself (till traits override this) double baseline = me.getRelBaseline(them); rems.Clear(); foreach (RelEvent ev in events) { ev.amount *= me.map.param.relObj_decayRate; if (Math.Abs(ev.amount) < 2) { rems.Add(ev); } } foreach (RelEvent ev in rems) { events.Remove(ev); } }
/* * public void setLiking(double v) * { * liking += v; * if (liking > 100) { liking = 100; } * if (liking < -100) { liking = -100; } * } */ public void turnTick(Person me) { //if (them == me) { liking = 100; }//Be at least loyal to yourself (till traits override this) double baseline = me.getRelBaseline(them); if (me.state == Person.personState.broken) { suspicion = 0; } //Broken minds hold no suspicions ever if (me.state == Person.personState.enthralled) { suspicion = 0; } //Broken minds hold no suspicions ever if (suspicion > 1 - me.shadow) { suspicion = 1 - me.shadow; } List <RelEvent> rems = new List <RelEvent>(); foreach (RelEvent ev in events) { if (ev.slowDecay) { ev.amount *= me.map.param.relObj_decayRateSlow; } else { ev.amount *= me.map.param.relObj_decayRate; } if (Math.Abs(ev.amount) < 2) { rems.Add(ev); } } foreach (RelEvent ev in rems) { events.Remove(ev); } }
public double getLiking(Person me, Person them) { double liking = me.getRelBaseline(them); foreach (RelEvent r in events) { liking += r.amount; } liking += getDislikingFromSuspicion(me); if (liking > 100) { liking = 100; } if (liking < -100) { liking = -100; } return(liking); }
public double getLiking() { double liking = me.getRelBaseline(them); liking += getLikingModifiers(me, them, null); foreach (RelEvent r in events) { liking += r.amount; } liking += getDislikingFromSuspicion(); if (liking > 100) { liking = 100; } if (liking < -100) { liking = -100; } return(liking); }