public virtual bool CanMainHeroDoSettlementAction(MBSettlement settlement, SettlementAction settlementAction, out bool shouldBeDisabled, out MBTextObject wrappedDisabledText) { TextObject disabledText; var result = UnwrappedObject.CanMainHeroDoSettlementAction(settlement, settlementAction, out shouldBeDisabled, out disabledText ); wrappedDisabledText = disabledText; return(result); }
public void OpenMission(MBSettlement settlement, bool isPlayerParticipating) => UnwrappedObject.OpenMission(settlement, isPlayerParticipating);