示例#1
0
 public Shader(ObjectReader reader) : base(reader)
 {
     if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5 and up
     {
         m_ParsedForm = new SerializedShader(reader);
         platforms    = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
         if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
         {
             offsets             = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
             compressedLengths   = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
             decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
         }
         else
         {
             offsets             = reader.ReadUInt32Array();
             compressedLengths   = reader.ReadUInt32Array();
             decompressedLengths = reader.ReadUInt32Array();
         }
         compressedBlob = reader.ReadBytes(reader.ReadInt32());
     }
     else
     {
         m_Script = reader.ReadBytes(reader.ReadInt32());
         reader.AlignStream();
         var m_PathName = reader.ReadAlignedString();
         if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
         {
             decompressedSize = reader.ReadUInt32();
             m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
         }
     }
 }
示例#2
0
        public Shader(ObjectReader reader) : base(reader)
        {
            if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5 and up
            {
                m_ParsedForm = new SerializedShader(reader);
                platforms    = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
                if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
                {
                    offsets             = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
                    compressedLengths   = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
                    decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
                }
                else
                {
                    offsets             = reader.ReadUInt32Array();
                    compressedLengths   = reader.ReadUInt32Array();
                    decompressedLengths = reader.ReadUInt32Array();
                }
                compressedBlob = reader.ReadUInt8Array();
                reader.AlignStream();

                var m_DependenciesCount = reader.ReadInt32();
                for (int i = 0; i < m_DependenciesCount; i++)
                {
                    new PPtr <Shader>(reader);
                }

                if (version[0] >= 2018)
                {
                    var m_NonModifiableTexturesCount = reader.ReadInt32();
                    for (int i = 0; i < m_NonModifiableTexturesCount; i++)
                    {
                        var first = reader.ReadAlignedString();
                        new PPtr <Texture>(reader);
                    }
                }

                var m_ShaderIsBaked = reader.ReadBoolean();
                reader.AlignStream();
            }
            else
            {
                m_Script = reader.ReadUInt8Array();
                reader.AlignStream();
                var m_PathName = reader.ReadAlignedString();
                if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
                {
                    decompressedSize = reader.ReadUInt32();
                    m_SubProgramBlob = reader.ReadUInt8Array();
                }
            }
        }