public static void BuildPlayer()
 {
     BuildScript.BuildPlayer();
 }
 public static void BuildAssetBundles()
 {
     BuildScript.BuildAssetBundles();
 }
示例#3
0
 static public void RebuildBuildAssetBundles()
 {
     BuildScript.RebuildBuildAssetBundles(EditorUserBuildSettings.activeBuildTarget);
 }
示例#4
0
 static public void BuildTargetAssetBundles()
 {
     BuildScript.BuildTargetAssetBundles();
 }
 static public void BuildAssetBundlesUncompressed()
 {
     BuildScript.BuildAssetBundles(true, "UncompressedAssetBundles");
 }
 static public void RebuildBuildAssetBundles()
 {
     BuildScript.RebuildBuildAssetBundles();
 }