public static void BuildPlayer() { BuildScript.BuildPlayer(); }
public static void BuildAssetBundles() { BuildScript.BuildAssetBundles(); }
static public void RebuildBuildAssetBundles() { BuildScript.RebuildBuildAssetBundles(EditorUserBuildSettings.activeBuildTarget); }
static public void BuildTargetAssetBundles() { BuildScript.BuildTargetAssetBundles(); }
static public void BuildAssetBundlesUncompressed() { BuildScript.BuildAssetBundles(true, "UncompressedAssetBundles"); }
static public void RebuildBuildAssetBundles() { BuildScript.RebuildBuildAssetBundles(); }