示例#1
0
 protected virtual void OnLoadResources(ResourceDatabase resourceDatabase)
 {
 }
示例#2
0
 protected override void OnLoadResources(ResourceDatabase resourceDatabase)
 {
     Renderer.SetTexture(resourceDatabase.Textures["Textures/Player 1"]);
     base.OnLoadResources(resourceDatabase);
 }
示例#3
0
 internal void LoadResources(ResourceDatabase resourceDatabase)
 {
     OnLoadResources(resourceDatabase);
 }
示例#4
0
 static GameCenter()
 {
     resourceDatabase = new ResourceDatabase();
 }