protected virtual void OnLoadResources(ResourceDatabase resourceDatabase) { }
protected override void OnLoadResources(ResourceDatabase resourceDatabase) { Renderer.SetTexture(resourceDatabase.Textures["Textures/Player 1"]); base.OnLoadResources(resourceDatabase); }
internal void LoadResources(ResourceDatabase resourceDatabase) { OnLoadResources(resourceDatabase); }
static GameCenter() { resourceDatabase = new ResourceDatabase(); }