示例#1
0
 public BGMPlayer(AudioSource source)
 {
     audio        = new AudioDataContainer(source);
     stateCache   = new StateCache <PlayState>();
     stateMachine = new StateMachine <PlayState>();
     stateMachine.SetState(getCahceState <Stop>(PlayState.Stop));
 }
示例#2
0
 public PlayJingle(AudioDataContainer audio) : base(audio)
 {
 }
示例#3
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文件: Pause.cs 项目: K-Yoshiki/menko
 public Pause(AudioDataContainer audio) : base(audio)
 {
 }
示例#4
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 public FadeIn(AudioDataContainer audio) : base(audio)
 {
 }
示例#5
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 public Intro(AudioDataContainer audio) : base(audio)
 {
 }
示例#6
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 public BGMState(AudioDataContainer audio)
 {
     this.audio = audio;
 }
示例#7
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文件: Stop.cs 项目: K-Yoshiki/menko
 public Stop(AudioDataContainer audio) : base(audio)
 {
 }
示例#8
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文件: Play.cs 项目: K-Yoshiki/menko
 public Play(AudioDataContainer audio) : base(audio)
 {
 }
示例#9
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 public CrossFade(AudioDataContainer audio) : base(audio)
 {
 }