public void Update(float delta) { timer -= delta; if (timer < 0) { game.EndGame(game.currentStars, game.maxWieght); game.buttonRepeater.SetActive(false); if (game.currentStars == 0) { AudioManager.I.PlayDialogue(Database.LocalizationDataId.Reward_0Star); //WidgetSubtitles.I.DisplaySentence(Db.LocalizationDataId.Reward_0Star, 4, true); } else { //string dia = "Reward_" + game.currentStars + "Star_" + UnityEngine.Random.Range(1, 4); Database.LocalizationDataId data = randomRewardData(); //WidgetSubtitles.I.gameObject.SetActive(true); AudioManager.I.PlayDialogue(data); //WidgetSubtitles.I.DisplaySentence(data , 2, true); } //game.Context.GetAudioManager().PlayDialogue(Db.LocalizationData) //WidgetSubtitles.I.DisplaySentence() //game.EndGame(game.scale.counter / (game.targetScale / 3), game.scale.counter); } }
public void Update(float delta) { timer -= delta; if (timer < 0) { game.EndGame(game.CurrentStars, game.maxReachedCounter); game.buttonRepeater.SetActive(false); } }