Esempio n. 1
0
        public void Update(float delta)
        {
            timer -= delta;

            if (timer < 0)
            {
                game.EndGame(game.currentStars, game.maxWieght);
                game.buttonRepeater.SetActive(false);

                if (game.currentStars == 0)
                {
                    AudioManager.I.PlayDialogue(Database.LocalizationDataId.Reward_0Star);
                    //WidgetSubtitles.I.DisplaySentence(Db.LocalizationDataId.Reward_0Star, 4, true);
                }
                else
                {
                    //string dia = "Reward_" + game.currentStars + "Star_" + UnityEngine.Random.Range(1, 4);
                    Database.LocalizationDataId data = randomRewardData();
                    //WidgetSubtitles.I.gameObject.SetActive(true);
                    AudioManager.I.PlayDialogue(data);
                    //WidgetSubtitles.I.DisplaySentence(data , 2, true);
                }
                //game.Context.GetAudioManager().PlayDialogue(Db.LocalizationData)
                //WidgetSubtitles.I.DisplaySentence()
                //game.EndGame(game.scale.counter / (game.targetScale / 3), game.scale.counter);
            }
        }
Esempio n. 2
0
        public void Update(float delta)
        {
            timer -= delta;

            if (timer < 0)
            {
                game.EndGame(game.CurrentStars, game.maxReachedCounter);
                game.buttonRepeater.SetActive(false);
            }
        }