// Use this for initialization void Start() { //component cache saveLoadComponent = GetComponent <saveLoadGameData> (); throwStoneComponent = GetComponent <throwStone> (); childrenWorkTimeComponent = GetComponent <childrenWorkTime> (); playerStatusComponent = GetComponent <playerStatus> (); dialogPanelControlComponent = GetComponent <dialogPanelControl> (); playerLookingAtComponent = GetComponent <playerLookingAt> (); //ana harita kontrolü load ederken var saveLoadComponent.loadPlayerCoordinate(); skyManager = GetComponent <gerekliNesneler> ().SkyManager; player = GetComponent <gerekliNesneler> ().player; playerItemDropPoint = GetComponent <gerekliNesneler> ().itemDropPoint; kamera = GetComponent <gerekliNesneler> ().Kamera; yansimaNesnesi = GetComponent <gerekliNesneler> ().yansimaNesnesi; fps = GetComponent <gerekliNesneler> ().fpsText; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; consolePanelObject.SetActive(false); warningText.text = "<b>Tip:</b> You can press TAB key for the console screen..."; consoleLogText.text = "Hello player! Write <b>h</b> or <b>help</b> for help\n"; Time.timeScale = 1f; consoleInput.onValueChanged.AddListener(delegate { ValueChangeCheck(); }); possibleCommandsWords = new ArrayList(commandDictionary.Length); }
void Awake() { gerekliNesnelerComponent = GetComponent <gerekliNesneler> (); gameControlComponent = GetComponent <gameControl> (); playerStatusComponent = GetComponent <playerStatus> (); childrenWorkTimeComponent = GetComponent <childrenWorkTime> (); }