示例#1
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
     Console.Beep();
     IRenderer renderer = new ConsoleRenderer(50, 79);
     IUserInterface keyboard = new KeyboardInterface();
     Engine endGame=new Engine(renderer, keyboard);
     Stopwatch pointless=new Stopwatch();
     endGame.Run(pointless,true);
 }
示例#2
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = false;
 }
示例#3
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
     Console.Beep();
 }
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
     Console.Beep();
 }
示例#5
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = false;
 }
示例#6
0
 public virtual void RespondToCollision(CollisionData collisionData)
 {
 }
示例#7
0
 public virtual void RespondToCollision(CollisionData collisionData)
 {
 }