public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; Console.Beep(); IRenderer renderer = new ConsoleRenderer(50, 79); IUserInterface keyboard = new KeyboardInterface(); Engine endGame=new Engine(renderer, keyboard); Stopwatch pointless=new Stopwatch(); endGame.Run(pointless,true); }
public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = false; }
public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; Console.Beep(); }
public virtual void RespondToCollision(CollisionData collisionData) { }