private void Awake() { _rb = GetComponent <Rigidbody>(); _adventurer = GetComponent <AdventurerState>(); _circle = TransformExtension.GetChildObject(this.gameObject, _circleName); }
private void Awake() { _rb = GetComponent <Rigidbody>(); _state = GetComponent <AdventurerState>(); }
private void Awake() { _state = GetComponent <AdventurerState>(); }
private void Awake() { _anim = GetComponent <Animator>(); _state = GetComponent <AdventurerState>(); }