public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == PixieState.ALIVE) { move(gameTime); if (Destination.Intersects(Player.collisionRectangle()) == true) { } else { animationRow(gameTime); } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)PixieAnimations.POOF); if (m_PixieDeathPlayed == false) { Sounds.playSound("PixieDeath", 0.50f); m_PixieDeathPlayed = true; } } base.update(gameTime); }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == ImpState.ALIVE) { move(gameTime); animationRow(gameTime); if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)ImpAnimations.IDLEDYING); if (m_ImpDeathSoundPlayed == false) { Sounds.playSound("ImpDeath", 0.5f); m_ImpDeathSoundPlayed = true; } } base.update(gameTime); }
private void collisionCheck() { if (CollisionCheck.collisionCheck(m_Animate.DestinationRectangle, Player.collisionRectangle())) { Player.takeDamage(); } }
private void collisionCheck() { if (CollisionCheck.collisionCheck(m_DestinationRect, Player.collisionRectangle())) { Player.takeDamage(); } if (CollisionCheck.collisionCheck(m_DestinationRect, m_LevelBounds) != true) { m_IsActive = false; } }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; //determine if the player is in range and the spider is in an aggroeable state if (Math.Abs(m_Position.X - Player.collisionRectangle().Center.X) <= m_AggroRange) { if (m_AggroState == SpiderAggroState.NONE) { m_AggroState = SpiderAggroState.AGGROED; } } //move spider if (m_AggroState == SpiderAggroState.AGGROED || m_State == SpiderState.DYING) { m_Position.Y += m_Speed * elapsedTime; } else if (m_AggroState == SpiderAggroState.RETREATING) { m_Position.Y -= m_Speed * elapsedTime; } if (CollisionCheck.collisionCheck(Destination, m_UnAggroedRectangle)) { m_AggroState = SpiderAggroState.NONE; } m_Animate.updatePosition(m_Position); CollisionType[,] temp = Level.backgroundCollisionCheck(Destination); for (int i = 0; i < temp.GetLength(0); i++) { for (int j = 0; j < temp.GetLength(1); j++) { if (temp[i, j].m_WasThereACollision == true) { m_AggroState = SpiderAggroState.RETREATING; } } } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } base.update(gameTime); }
private void collisionCheck() { if (m_IsActive == true) { for (int i = 0; i < m_CollisionRects.Length; i++) { if (CollisionCheck.collisionCheck(m_CollisionRects[i], Player.collisionRectangle())) { Player.takeDamage(); } } } }
public override void update(GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; float aggroRange = 300.0f; Vector2 m_distanceFromPlayer = new Vector2(m_Position.X - Player.collisionRectangle().Center.X, m_Position.Y - Player.collisionRectangle().Center.Y); Vector2 m_distanceFromResetPoint = new Vector2(m_Position.X - m_ResetPoint.X, m_Position.Y - m_ResetPoint.Y); if (m_distanceFromPlayer.Length() <= aggroRange) { m_distanceFromPlayer.Normalize(); m_Position.Y -= m_distanceFromPlayer.Y * m_Speed * elapsedTime; m_Position.X -= m_distanceFromPlayer.X * m_Speed * elapsedTime; if (m_SoundPlayed == false) { Sounds.playSound("BeeAggro", 0.25f); m_SoundPlayed = true; } } else { if (m_distanceFromResetPoint.Length() != 0.0f) { m_distanceFromResetPoint.Normalize(); m_Position.Y -= m_distanceFromResetPoint.Y * m_Speed * elapsedTime; m_Position.X -= m_distanceFromResetPoint.X * m_Speed * elapsedTime; m_SoundPlayed = false; } } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } base.update(gameTime); }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == UndeadUnicornState.ALIVE) { move(gameTime); animationRow(gameTime); if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)UndeadUnicornAnimations.DYINGRIGHT); } base.update(gameTime); }