public void update(GameTime gameTime) { for (int i = 0; i < stars.Count; i++) { stars[i].update(gameTime); if (CollisionCheck.collisionCheck(stars[i].Destination, Player.collisionRectangle())) { stars.RemoveAt(i); Player.collectedStar(true); Sounds.playSound("Pickup_Star", 0.5f); } } }