private void collisioncheck() { if (IsActive == true) { if (m_BossState == BossState.CHARGING) { if (LaserManager.collisionCheck(m_HornDamageRect)) { //take damge m_Health--; if (m_Health <= 0) { m_BossState = BossState.DYING; for (int i = 0; i < m_Particles.Length; i++) { m_Particles[i].Stop = true; } } } } if (CollisionCheck.collisionCheck(m_CollisionRect, Player.collisionRectangle())) { //for overkill damage Player.instantDeath(); } } }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == ImpState.ALIVE) { move(gameTime); animationRow(gameTime); if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)ImpAnimations.IDLEDYING); if (m_ImpDeathSoundPlayed == false) { Sounds.playSound("ImpDeath", 0.5f); m_ImpDeathSoundPlayed = true; } } base.update(gameTime); }
private void collisionCheck() { if (CollisionCheck.collisionCheck(m_Animate.DestinationRectangle, Player.collisionRectangle())) { Player.takeDamage(); } }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == PixieState.ALIVE) { move(gameTime); if (Destination.Intersects(Player.collisionRectangle()) == true) { } else { animationRow(gameTime); } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)PixieAnimations.POOF); if (m_PixieDeathPlayed == false) { Sounds.playSound("PixieDeath", 0.50f); m_PixieDeathPlayed = true; } } base.update(gameTime); }
private void animationRow(GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_IsAggroed == true) { if (m_Position.X <= Player.collisionRectangle().Center.X) { m_Animate.changAnimation((int)UndeadUnicornAnimations.LEFT); m_LastAnimation = UndeadUnicornAnimations.LEFT; } else if (m_Position.X >= Player.collisionRectangle().Center.X) { m_Animate.changAnimation((int)UndeadUnicornAnimations.RIGHT); m_LastAnimation = UndeadUnicornAnimations.RIGHT; } } else if (m_LastAnimation == UndeadUnicornAnimations.RIGHT) { m_Animate.changAnimation((int)UndeadUnicornAnimations.IDLERIGHT); } else if (m_LastAnimation == UndeadUnicornAnimations.LEFT) { m_Animate.changAnimation((int)UndeadUnicornAnimations.IDLELEFT); } }
private void move(GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; float m_aggroRange = 300.0f; Vector2 m_distanceFromPlayer = new Vector2(m_Position.X - Player.collisionRectangle().Center.X, m_Position.Y - Player.collisionRectangle().Center.Y); if (m_distanceFromPlayer.Length() <= m_aggroRange) { m_distanceFromPlayer.Normalize(); m_Position.Y -= m_distanceFromPlayer.Y * m_Speed * elapsedTime; m_Position.X -= m_distanceFromPlayer.X * m_Speed * elapsedTime; if (m_PixieAggroPlayed == false) { Sounds.playSound("PixieAggro", 0.50f); m_PixieAggroPlayed = true; } } else { m_PixieAggroPlayed = false; } }
public void update(GameTime gameTime) { m_PosX += m_SourceRect.Width; if (m_PosX >= m_SpriteWidth) { m_PosX = 0; } if (CollisionCheck.collisionCheck(Player.collisionRectangle(), m_CollisionRect)) { Player.instantDeath(); } }
private void collisionCheck() { if (CollisionCheck.collisionCheck(m_DestinationRect, Player.collisionRectangle())) { Player.takeDamage(); } if (CollisionCheck.collisionCheck(m_DestinationRect, m_LevelBounds) != true) { m_IsActive = false; } }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; //determine if the player is in range and the spider is in an aggroeable state if (Math.Abs(m_Position.X - Player.collisionRectangle().Center.X) <= m_AggroRange) { if (m_AggroState == SpiderAggroState.NONE) { m_AggroState = SpiderAggroState.AGGROED; } } //move spider if (m_AggroState == SpiderAggroState.AGGROED || m_State == SpiderState.DYING) { m_Position.Y += m_Speed * elapsedTime; } else if (m_AggroState == SpiderAggroState.RETREATING) { m_Position.Y -= m_Speed * elapsedTime; } if (CollisionCheck.collisionCheck(Destination, m_UnAggroedRectangle)) { m_AggroState = SpiderAggroState.NONE; } m_Animate.updatePosition(m_Position); CollisionType[,] temp = Level.backgroundCollisionCheck(Destination); for (int i = 0; i < temp.GetLength(0); i++) { for (int j = 0; j < temp.GetLength(1); j++) { if (temp[i, j].m_WasThereACollision == true) { m_AggroState = SpiderAggroState.RETREATING; } } } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } base.update(gameTime); }
private void collisionCheck() { if (m_IsActive == true) { for (int i = 0; i < m_CollisionRects.Length; i++) { if (CollisionCheck.collisionCheck(m_CollisionRects[i], Player.collisionRectangle())) { Player.takeDamage(); } } } }
private void animationRow(GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_Position.X <= Player.collisionRectangle().Center.X&& currentHealth > 0) { m_Animate.changAnimation((int)PixieAnimations.RIGHT); } else if (m_Position.X >= Player.collisionRectangle().Center.X&& currentHealth > 0) { m_Animate.changAnimation((int)PixieAnimations.LEFT); } }
public void update(GameTime gameTime) { for (int i = 0; i < hearts.Count; i++) { hearts[i].update(gameTime); if (CollisionCheck.collisionCheck(hearts[i].Destination, Player.collisionRectangle())) { hearts.RemoveAt(i); Sounds.playSound("Pickup_Heart", 1); Player.collectedHeart(true); } } }
public void update(GameTime gameTime) { for (int i = 0; i < keys.Count; i++) { keys[i].update(gameTime); if (CollisionCheck.collisionCheck(Player.collisionRectangle(), keys[i].Destination)) { Player.m_hasKey = true; Player.collectedKey(true); Sounds.playSound("Pickup_Key", 0.10f); keys.RemoveAt(i); } } }
public void update(GameTime gameTime) { for (int i = 0; i < stars.Count; i++) { stars[i].update(gameTime); if (CollisionCheck.collisionCheck(stars[i].Destination, Player.collisionRectangle())) { stars.RemoveAt(i); Player.collectedStar(true); Sounds.playSound("Pickup_Star", 0.5f); } } }
public override void update(GameTime gameTime) { base.update(gameTime); if (CollisionCheck.collisionCheck(Player.collisionRectangle(), Destination)) { if (Player.m_hasKey == true) { Player.m_hasKey = false; m_ScreenManager.CurrentGameState = GameState.LevelComplete; Player.reset(); Player.setInitialPosition(); Level.levelIncrement(); } } }
public override void update(GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; float aggroRange = 300.0f; Vector2 m_distanceFromPlayer = new Vector2(m_Position.X - Player.collisionRectangle().Center.X, m_Position.Y - Player.collisionRectangle().Center.Y); Vector2 m_distanceFromResetPoint = new Vector2(m_Position.X - m_ResetPoint.X, m_Position.Y - m_ResetPoint.Y); if (m_distanceFromPlayer.Length() <= aggroRange) { m_distanceFromPlayer.Normalize(); m_Position.Y -= m_distanceFromPlayer.Y * m_Speed * elapsedTime; m_Position.X -= m_distanceFromPlayer.X * m_Speed * elapsedTime; if (m_SoundPlayed == false) { Sounds.playSound("BeeAggro", 0.25f); m_SoundPlayed = true; } } else { if (m_distanceFromResetPoint.Length() != 0.0f) { m_distanceFromResetPoint.Normalize(); m_Position.Y -= m_distanceFromResetPoint.Y * m_Speed * elapsedTime; m_Position.X -= m_distanceFromResetPoint.X * m_Speed * elapsedTime; m_SoundPlayed = false; } } if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } base.update(gameTime); }
public override void update(Microsoft.Xna.Framework.GameTime gameTime) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_State == UndeadUnicornState.ALIVE) { move(gameTime); animationRow(gameTime); if (CollisionCheck.collisionCheck(Destination, Player.collisionRectangle())) { Player.takeDamage(); } } else { m_Timer += elapsedTime; m_Animate.changAnimation((int)UndeadUnicornAnimations.DYINGRIGHT); } base.update(gameTime); }
public void update(GameTime gameTime) { if (IsActive == true) { if (m_BossState != BossState.DYING && m_BossState != BossState.DEAD) { float elapsedTime = (float)gameTime.ElapsedGameTime.Milliseconds / 1000; if (m_BossState == BossState.IDLE) { Vector2 temp; Vector2.Subtract(ref m_Position, ref m_StartPos, out temp); if (temp.Length() > (m_IdleMoveDist - (m_IdleMoveDist * m_LerpDist))) { do { m_TargetPos = new Vector2(m_Random.Next(100) - 50, m_Random.Next(100) - 50); } while (m_TargetPos.X == 0 && m_TargetPos.Y == 0); m_TargetPos.Normalize(); m_TargetPos.X = m_TargetPos.X * m_IdleMoveDist; m_TargetPos.Y = m_TargetPos.Y * m_IdleMoveDist; } m_Position = Vector2.Lerp(m_Position, m_StartPos + m_TargetPos, m_LerpAmount); Position = m_Position; m_StateChangeTimer += elapsedTime; if (m_StateChangeTimer > m_StateDelay) { m_StateChangeTimer = 0.0f; do { m_BossState = (BossState)(m_Random.Next((int)BossState.COUNT)); //m_BossState = BossState.CHARGING; } while (m_BossState == BossState.LAVA_WAVE && m_LavaWave.IsActive == true); } m_Animate.changAnimation(1); } else if (m_BossState == BossState.CHARGING) { //boss is charging here ------------------------------------------------------------------------------------------------ for (int i = 0; i < m_Particles.Length; i++) { Vector2 temp; temp = new Vector2(m_Random.Next(100) - 50, m_Random.Next(100) - 50); temp.Normalize(); temp.X = temp.X * m_ChargeDist; temp.Y = temp.Y * m_ChargeDist; m_Particles[i].SpawnPoint = new Vector2(m_Animate.DestinationRectangle.X, m_Animate.DestinationRectangle.Y) + temp; m_Particles[i].DominantDirection = new Vector2(m_Animate.DestinationRectangle.X, m_Animate.DestinationRectangle.Y) - m_Particles[i].SpawnPoint; m_Particles[i].Stop = false; m_BossLaserPlayed = false; if (m_BossChargingSoundPlayer == false) { Sounds.playSound("BossCharging", 1.0f); m_BossChargingSoundPlayer = true; } } m_StateChangeTimer += elapsedTime; if (m_StateChangeTimer > m_StateDelay) { m_StateChangeTimer = 0.0f; m_BossState = BossState.FIRING; for (int i = 0; i < m_Particles.Length; i++) { m_Particles[i].Stop = true; } m_PlayerPos = new Vector2(Player.collisionRectangle().Center.X, Player.collisionRectangle().Center.Y); if (m_Animate.DestinationRectangle.Y < m_PlayerPos.Y) { m_Direction = MovementValue.DOWN; } else { m_Direction = MovementValue.UP; } } } else if (m_BossState == BossState.FIRING) { m_Position.Y += m_Speed * elapsedTime * (int)m_Direction; Position = m_Position; m_BossChargingSoundPlayer = false; if (m_Direction == MovementValue.DOWN && m_Animate.DestinationRectangle.Y > m_PlayerPos.Y || m_Direction == MovementValue.UP && m_Animate.DestinationRectangle.Y < m_PlayerPos.Y) { //boss shoots here --------------------------------------------------------------------------- if (m_BossLaserPlayed == false) { Sounds.playSound("BossLaser", 1.0f); m_BossLaserPlayed = true; } m_BeamManager.addBeam(new Vector2(m_Animate.DestinationRectangle.X, m_Animate.DestinationRectangle.Y), m_PlayerPos); m_BossState = BossState.IDLE; m_Direction = MovementValue.NONE; } } else if (m_BossState == BossState.LAVA_WAVE) { if (m_Position.X < m_StartPos.X + m_RetreatPos.X) { m_Position.X += m_Speed * elapsedTime; } else if ((m_Position.Y - m_Animate.DestinationRectangle.Height / 2 > m_StartPos.Y + m_RetreatPos.Y) && m_Drop == false) { m_Position.Y -= m_Speed * elapsedTime; if (m_Position.Y - m_Animate.DestinationRectangle.Height / 2 < m_StartPos.Y + m_RetreatPos.Y) { m_Drop = true; } } else if (m_Position.Y < m_StartPos.Y && m_Drop == true) { m_Position.Y += m_Speed * elapsedTime; if (m_BossWavePlayed == false) { Sounds.playSound("Wave", 1.0f); m_BossWavePlayed = true; } if (m_Position.Y > m_StartPos.Y) { m_LavaWave.SpawnTheWave(new Vector2(m_Position.X, Level.getHeightOfArray() * 32 - 2)); m_Drop = false; m_BossState = BossState.IDLE; m_BossWavePlayed = false; } } Position = m_Position; } else if (m_BossState == BossState.NARWHAL) { if (Vector2.Subtract(m_Position, m_StartPos + m_RainPos).Length() > m_RainJumpDist) { Vector2 temp = new Vector2(m_StartPos.X + m_RainPos.X - m_Position.X, m_StartPos.Y + m_RainPos.Y - m_Position.Y); temp.Normalize(); m_Position += temp * m_Speed / 4.0f * elapsedTime; } else { if (m_BossRoarPlayed == false) { Sounds.playSound("BossRoar", 1.0f); m_BossRoarPlayed = true; } m_StateChangeTimer += elapsedTime; Vector2 temp; do { temp = new Vector2(m_Random.Next(100) - 50, m_Random.Next(100) - 50); } while (temp.X == 0 && temp.Y == 0); temp.Normalize(); temp.X *= m_RainJumpDist; temp.Y *= m_RainJumpDist; m_Position = m_StartPos + m_RainPos + temp; m_NarwhalGun.NARWHAL(new Vector2(m_Position.X + m_GunPos.X, m_Position.Y + m_GunPos.Y)); //spitting narwhals here------------------------------------------------------------------------ if (m_StateChangeTimer > RAIN_LENGTH) { m_StateChangeTimer = 0.0f; m_BossState = BossState.IDLE; m_BossRoarPlayed = false; } } Position = m_Position; } } else if (m_BossState == BossState.DYING) { m_Position = Vector2.Lerp(m_Position, m_StartPos + m_Hidden, m_LerpAmount); //boss is dead here------------------------------------------------------------------------------------------ if (m_BossDeathPlayed == false) { Sounds.playSound("BossDeath", 1.0f); m_BossDeathPlayed = true; } Vector2 temp; do { temp = new Vector2(m_Random.Next(100) - 50, m_Random.Next(100) - 50); } while (temp.X == 0 && temp.Y == 0); temp.Normalize(); temp.X *= m_RainJumpDist / 2; temp.Y *= m_RainJumpDist / 2; m_Position += temp; Position = m_Position; if (m_Position.Y > m_StartPos.Y + m_Hidden.Y) { m_BossState = BossState.DEAD; } } else { if (m_Position.Y < m_StartPos.Y + m_Hidden.Y + m_MoreHidden.Y) { m_Position.Y++; Position = m_Position; Vector2 tempy = m_Lava.Pos; tempy.Y++; m_Lava.Pos = tempy; } } collisioncheck(); m_NarwhalGun.update(gameTime); m_BeamManager.update(gameTime); m_LavaWave.update(gameTime); m_Animate.update(gameTime); m_Lava.update(gameTime); for (int i = 0; i < m_Particles.Length; i++) { m_Particles[i].update(gameTime); } } }