public GameObject PreLoadObj(ObjLoadInfo objLoadInfo) { objLoadInfo.ObjParentTrans = recycleTrs; GameObject obj = ObjectLoader.InstantiateObjectSync(objLoadInfo); ReleaseObj(obj, -1, objLoadInfo.mClear, recycleTrs); return(obj); }
public void InstantiateObjectASync(ObjLoadInfo objLoadInfo) { ObjectLoader.InstantiateObjectASync(objLoadInfo); }
public GameObject InstantiateObjectSync(ObjLoadInfo objLoadInfo) { return(ObjectLoader.InstantiateObjectSync(objLoadInfo)); }