示例#1
0
 protected extern int textureSize(usamplerBuffer sampler);
示例#2
0
文件: Access.cs 项目: h3tch/ProtoFX
 public static uvec4 texelFetch(Location location, usamplerBuffer sampler, int P)
 {
     return(Shader.TraceFunction(location, new uvec4(texelFetch <uint>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch"));
 }
示例#3
0
 protected extern uivec4 texelFetch(usamplerBuffer sampler, int p, int lod);