Пример #1
0
 protected extern int textureSize(usamplerBuffer sampler);
Пример #2
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 public static uvec4 texelFetch(Location location, usamplerBuffer sampler, int P)
 {
     return(Shader.TraceFunction(location, new uvec4(texelFetch <uint>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch"));
 }
Пример #3
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 protected extern uivec4 texelFetch(usamplerBuffer sampler, int p, int lod);