protected extern int textureSize(usamplerBuffer sampler);
public static uvec4 texelFetch(Location location, usamplerBuffer sampler, int P) { return(Shader.TraceFunction(location, new uvec4(texelFetch <uint>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch")); }
protected extern uivec4 texelFetch(usamplerBuffer sampler, int p, int lod);