public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent<uFrameECSDemo.WavesGame>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } }
public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent <uFrameECSDemo.WavesGame>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } }