public virtual void Execute()
 {
     // LoopGroupNode
     var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent<uFrameECSDemo.WavesGame>().Components;
     for (var LoopGroupNode10_ItemIndex = 0
     ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++
     ) {
         LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex];
         LoopGroupNode10_Next();
     }
 }
Beispiel #2
0
        public virtual void Execute()
        {
            // LoopGroupNode
            var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent <uFrameECSDemo.WavesGame>().Components;

            for (var LoopGroupNode10_ItemIndex = 0
                 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++
                 )
            {
                LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex];
                LoopGroupNode10_Next();
            }
        }