private void setRockFlag() { int route = sVMS.getStoryRoute(); int progress = sVMS.getStoryProgress(); int stage = sVMS.getStoryStage(); string tmpS = route.ToString() + "-" + progress.ToString() + "-" + stage.ToString(); //Debug.Log (tmpS); int[] tmpIdx; switch (tmpS) { case "0-0-0": case "0-1-0": tmpIdx = new int[] { 0 }; this.faceIconLoop(tmpIdx); break; case "0-2-0": case "0-3-0": case "0-3-1": case "0-4-0": tmpIdx = new int[] { 0, 1 }; this.faceIconLoop(tmpIdx); break; } }
void Start() { Debug.Log("In this scene, fastest Start is " + this.name); soundManagerGetter.getManager().playBGM(10); sVMS = staticValueManagerGetter.getManager(); int thisStoryRoute = sVMS.getStoryRoute(); int thisStoryProgress = sVMS.getStoryProgress(); int thisStoryStage = sVMS.getStoryStage(); //for debug //thisStoryProgress = 4; Debug.Log("chapter " + thisStoryProgress + " Stage" + thisStoryStage); mainFrameScript mainFrameS = this.getParentFrame().GetComponent <mainFrameScript>(); mainFrameS.createThisList(thisStoryRoute, thisStoryProgress, thisStoryStage); }
IEnumerator selectedSaveData() { boubleTapFlag = true; yield return(new WaitForSeconds(0.1f)); staticValueManagerS sVMS = staticValueManagerGetter.getManager(); int tmpProgress = sVMS.getStoryProgress(); switch (tmpProgress) { case 7: sVMS.addStoryProgresses(enum_StoryProgressType.Step, true); sVMS.changeScene(sceneChangeStatusEnum.gotoTalkScene); break; default: sVMS.changeScene(sceneChangeStatusEnum.gotoBattle); break; } boubleTapFlag = false; }