// Use this for initialization void Start() { Debug.Log("In this scene, fastest Start is " + this.name); sVMS = staticValueManagerGetter.getManager(); for (int loopI = 0; loopI < 9; loopI++) { bool tmpB = sVMS.getCharacterEnable(loopI); //Debug.Log(loopI + tmpB.ToString()); if (!tmpB) { _faceIconObject[loopI].SetActive(false); } } this.setRockFlag(); this.showSelectedCharaInfo(0); soundManagerGetter.getManager().playBGM(10); }