IEnumerator selectedSaveData() { boubleTapFlag = true; yield return(new WaitForSeconds(0.1f)); staticValueManagerS sSMS = staticValueManagerGetter.getManager(); //セーブデータの選択 if (selectedSaveIndex == -1) { //new Game sSMS.createNewGameData(); } else { sSMS.setSelectedSaveDat(selectedSaveIndex); } sSMS.changeScene(sceneChangeStatusEnum.dataLoading); boubleTapFlag = false; }