示例#1
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文件: Access.cs 项目: h3tch/ProtoFX
 public static vec4 texture(Location location, sampler2DArrayShadow sampler, vec4 P, float bias = 0)
 {
     throw new NotImplementedException();
 }
示例#2
0
 protected extern float texture(sampler2DArrayShadow sampler, float p, float bias = 0);
示例#3
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 protected extern ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
示例#4
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 protected extern float textureGradOffset(sampler2DArrayShadow sampler, vec4 p, vec2 dPdx, vec2 dPdy, ivec2 offset);
示例#5
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 protected extern float textureGrad(sampler2DArrayShadow sampler, vec4 p, vec2 dPdx, vec2 dPdy);