Beispiel #1
0
 public static vec4 texture(Location location, sampler2DArrayShadow sampler, vec4 P, float bias = 0)
 {
     throw new NotImplementedException();
 }
Beispiel #2
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 protected extern float texture(sampler2DArrayShadow sampler, float p, float bias = 0);
Beispiel #3
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 protected extern ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
Beispiel #4
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 protected extern float textureGradOffset(sampler2DArrayShadow sampler, vec4 p, vec2 dPdx, vec2 dPdy, ivec2 offset);
Beispiel #5
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 protected extern float textureGrad(sampler2DArrayShadow sampler, vec4 p, vec2 dPdx, vec2 dPdy);