private void Awake() { if (instance != null && instance != this) { Destroy(this); } else { instance = this; } }
// Use this for initialization void Start() { start_x = transform.position.x; start_y = transform.position.y; dead = false; cScript = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> (); Hint_Canvas = GameObject.Find("Hint_Canvas"); anim = gameObject.GetComponent <Animator>(); deadPanel = GameObject.Find("DeadPanel"); TransportPanel = GameObject.Find("TransportPanel"); isTrans = false; skill = false; //tScript = GameObject.Find("terrain").GetComponent("PolyGen") as PolyGen; }
//public GameObject player; void Start() { DragonAni = this.GetComponent <Animator> (); sprd = this.GetComponent <SpriteRenderer> (); sprd.color = new Color(sprd.color.r, sprd.color.g, sprd.color.b, 0.9f); catchTime = Time.time; timeInterval = (float)Random.Range(3, 5); upDownTimeInterval = (float)Random.Range(5, 10); fireGetTime = Time.time; fireInterval = 5.0f; cScript = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> (); audio = gameObject.GetComponent <AudioSource>(); StartCoroutine("DelayArrow"); //pos = new Stack<Vector3> (); }
// Use this for initialization void Start() { cScript = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> (); }