private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this);
     }
     else
     {
         instance = this;
     }
 }
Beispiel #2
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 // Use this for initialization
 void Start()
 {
     start_x        = transform.position.x;
     start_y        = transform.position.y;
     dead           = false;
     cScript        = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> ();
     Hint_Canvas    = GameObject.Find("Hint_Canvas");
     anim           = gameObject.GetComponent <Animator>();
     deadPanel      = GameObject.Find("DeadPanel");
     TransportPanel = GameObject.Find("TransportPanel");
     isTrans        = false;
     skill          = false;
     //tScript = GameObject.Find("terrain").GetComponent("PolyGen") as PolyGen;
 }
Beispiel #3
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 //public GameObject player;
 void Start()
 {
     DragonAni          = this.GetComponent <Animator> ();
     sprd               = this.GetComponent <SpriteRenderer> ();
     sprd.color         = new Color(sprd.color.r, sprd.color.g, sprd.color.b, 0.9f);
     catchTime          = Time.time;
     timeInterval       = (float)Random.Range(3, 5);
     upDownTimeInterval = (float)Random.Range(5, 10);
     fireGetTime        = Time.time;
     fireInterval       = 5.0f;
     cScript            = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> ();
     audio              = gameObject.GetComponent <AudioSource>();
     StartCoroutine("DelayArrow");
     //pos = new Stack<Vector3> ();
 }
Beispiel #4
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 // Use this for initialization
 void Start()
 {
     cScript = GameObject.Find("Canvas(Clone)").GetComponent <myCanvas> ();
 }