private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == this.gameObject.tag) { switch (this.gameObject.tag) { //大スライム同士が接触した場合 case "BigSlime": Destroy(this.gameObject); FindObjectOfType <Score>().AddPoint(10); break; case "MiddleSlime": script.CreateSlime((int)manager.SlimeSize.middle, this.gameObject); FindObjectOfType <Score>().AddPoint(10); break; case "SmallSlime:": script.CreateSlime((int)manager.SlimeSize.small, this.gameObject); FindObjectOfType <Score>().AddPoint(10); break; default: break; } } }