/*void OnMouseDown() * { * Destroy(gameObject); * Instantiate(dirtExplosion, this.transform.position, this.transform.rotation); * }*/ private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "DiggingPickaxe") { Destroy(gameObject); Instantiate(dirtExplosion, this.transform.position, this.transform.rotation); //theCharacterMovement.score += scoreYield; theManager.AddCoins(scoreYield); } }