示例#1
0
    // Use this for initialization
    IEnumerator OnTriggerEnter2D(Collider2D Colider)
    {
        fading f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fading>();

        yield return(StartCoroutine(f.fadeToBlack()));

        if (Colider.gameObject.tag == "Player")
        {
            SceneManager.LoadScene(level);
        }
        Debug.Log("its Colliding!");
    }
示例#2
0
    IEnumerator OnTriggerEnter2D(Collider2D Colider)
    {
        fading f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fading>();

        yield return(StartCoroutine(f.fadeToBlack()));

        if (Colider.gameObject.tag == "Player")
        {
            if (SceneManager.GetActiveScene().name == "cuarto")
            {
                SceneManager.LoadScene(level);
            }
            else
            {
                PlayerPrefs.SetInt("nivel", id);
                SceneManager.LoadScene("cuarto");
            }
        }

        Debug.Log("its Colliding!");
    }