示例#1
0
    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;



        if (Mathf.Round(time) == 2 && m1.stop == true)
        {
            story1.text = "This is bounce's friend " +
                          "Bumpy cracks!!! , a boulder";
        }

        if (Mathf.Round(time) == 4 && m1.stop == true)
        {
            story1.text = "Press 2 to switch to bumpy " +
                          "cracks and 1 for bounce";
        }



        if (Mathf.Round(time) == 5 && m1.stop == true)
        {
            f1 = GameObject.Find("rock_ball_sprite").GetComponent <fading>();
            f1.fade();
            m1.stop = false;
        }
        if (Mathf.Round(time) == 6)
        {
            m1.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
            story1.text = "";
        }
    }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     t1 = GameObject.Find("trigger1").GetComponent <trigger>();
     f1 = GameObject.Find("rock_ball_sprite").GetComponent <fading>();
     if (t1.b1)
     {
         gameObject.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
         // Debug.Log(gameObject.GetComponent<Rigidbody2D>().bodyType);
         f1.fade();
     }
 }