// Use this for initialization IEnumerator OnTriggerEnter2D(Collider2D Colider) { fading f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fading>(); yield return(StartCoroutine(f.fadeToBlack())); if (Colider.gameObject.tag == "Player") { SceneManager.LoadScene(level); } Debug.Log("its Colliding!"); }
IEnumerator OnTriggerEnter2D(Collider2D Colider) { fading f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fading>(); yield return(StartCoroutine(f.fadeToBlack())); if (Colider.gameObject.tag == "Player") { if (SceneManager.GetActiveScene().name == "cuarto") { SceneManager.LoadScene(level); } else { PlayerPrefs.SetInt("nivel", id); SceneManager.LoadScene("cuarto"); } } Debug.Log("its Colliding!"); }