void OnCollisionEnter2D(Collision2D enemy) { if (enemy != null) { if (enemy.gameObject.tag == "enemy") { Destroy(this.gameObject); // Play shotgun sound enemyHealth damage = enemy.gameObject.GetComponent <enemyHealth>(); damage.slowed(); } else if (enemy.gameObject.name != "Bullet" && enemy.gameObject.name != "Bullet(Clone)") { Destroy(this.gameObject); } } }