Пример #1
0
    void OnCollisionEnter2D(Collision2D enemy)
    {
        if (enemy != null)
        {
            if (enemy.gameObject.tag == "enemy")
            {
                Destroy(this.gameObject);

                // Play shotgun sound
                enemyHealth damage = enemy.gameObject.GetComponent <enemyHealth>();
                damage.slowed();
            }

            else if (enemy.gameObject.name != "Bullet" &&
                     enemy.gameObject.name != "Bullet(Clone)")
            {
                Destroy(this.gameObject);
            }
        }
    }