void OnTriggerStay2D(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("shootable")) { myPC.removeForce(); Instantiate(ExplosionEffect, transform.position, transform.rotation); Destroy(gameObject); if (other.tag == "Enemy") { enemyHealth hurtEnemy = other.gameObject.GetComponent <enemyHealth>(); hurtEnemy.addDame(WeaponDame); } } }