public void Tile_Set_Event_By_Base(eTileBase etilebase) { switch (etilebase) { case eTileBase.MMOSS_OF_STONE: { break; } } }
public void Tile_Set_Event_By_Obj(eTileBase etilebase) { }
private void Set_Map_Pattern(int Start_Room_num) { eTileObject Wall = Get_Stage_Data().Wall; eTileBase Nomal = Get_Stage_Data().Nomal; }
public Tile_Sort(eTileBase tilebase, eTileObject tileobject) { this.TileBase = tilebase; this.TileObject = tileobject; }