Beispiel #1
0
 public void Tile_Set_Event_By_Base(eTileBase etilebase)
 {
     switch (etilebase)
     {
     case eTileBase.MMOSS_OF_STONE:
     {
         break;
     }
     }
 }
Beispiel #2
0
 public void Tile_Set_Event_By_Obj(eTileBase etilebase)
 {
 }
Beispiel #3
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 private void Set_Map_Pattern(int Start_Room_num)
 {
     eTileObject Wall  = Get_Stage_Data().Wall;
     eTileBase   Nomal = Get_Stage_Data().Nomal;
 }
Beispiel #4
0
 public Tile_Sort(eTileBase tilebase, eTileObject tileobject)
 {
     this.TileBase   = tilebase;
     this.TileObject = tileobject;
 }