/// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Midpoint.Copy(this);
 }
 /// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Voronoi.Copy(this);
 }
 /// Updates the parameters of the generator based on the settings of the preset.
 public abstract void UpdateValues(e2dTerrainGenerator generator);
 /// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Perlin.Copy(this);
 }
示例#5
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Midpoint.Copy(this);
 }
示例#6
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Perlin.Copy(this);
 }
示例#7
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 public abstract void UpdateValues(e2dTerrainGenerator generator);
示例#8
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Voronoi.Copy(this);
 }